Category Archives: Head Scanning

Throwback Thursday: How to become a character in video game

Below is a post written by the talented team at CapturingReality. Some time ago they asked if I wanted to write something about their software and how it fits into my pipeline and they were nice enough to feature it in an article on their website. How to become a character in video game By […]

5 Minute Cleanups: Head Scan

Not everyone is aware of how much work goes into creating and cleaning up head scans for VFX, VR or games. With photogrammetry being so readily available and the reconstruction happening nearly in real-time these days, it’s important to know that there is still much work to be done before an asset can be used […]

Ghost Recon Wildlands Opening Sequence Has Won CGRecord | RebusFarm Reel of the Month #9

In 2015 and 2016 we had the amazing opportunity to work with Ubisoft on their upcoming title: Ghost Recon Wildlands. During this period we cast, 3D scanned and processed several hundred characters, ranging from the soldiers, the UNI, cartel members, civilians young and old and of course the story characters (you can find my gardeners […]

Case Study: “Walking Dead: No Man’s Land”

Earlier this year we were asked by Psyop to help them create the 3d characters for the cinematic trailer of the new Walking Dead: No Man’s Land game by Finnish developer Next Games. Being great fans of the series we were honored and excited to be part of it! Mission The idea for the 30 […]